Although the first Overwatch 2 beta will wrap up in a few days, Blizzard is rolling out another balance patch to try out a few things. One of them was suggested earlier this week in the form of making it easier to do Mercy’s super jump.
That ability isn’t officially part of Mercy’s gear, but players have been using it with great success for years. The problem is that it can be tricky to pull off, due to the timing and button combinations required. As part of this patch, Team 4 is trying to officially bring the move into Mercy’s toolset. Cancel Guardian Angel with the crouch and she will gain some vertical height.
Here are the full Overwatch 2 beta patch notes for May 12, which also include changes for Baptiste and Sojourn, along with developer comments and my thoughts.
- Can now also be canceled using the crouch key. If this key is used to cancel the ability, Mercy will be launched high into the sky.
Developer Notes: This is a first implementation of new functionality designed to give Mercy players more options when using Guardian Angel. Some Mercy players have already been able to deliver similar boosts by using a somewhat complicated technique often referred to as ‘Super jump’. This new functionality allows all players to more consistently perform similar boosts, while still keeping the original technique and untouched.
In some ways, this new cancellation boost is even stronger than the original technique, as players can do this at any time instead of having to be near their target. This is only a first implementation and we would like to get feedback on how we can improve it.
as i wrotee earlierI like this move basically. I’m glad it’s not a cooldown and Mercy players have more control over how exactly to use Super Jump. You can still use the old school version of superjump if you want.
- Now heals for 50 instantly and 50 over time, instead of 100 over time. In addition, the instant healing portion is doubled on targets with 50% health or less (Please note that we are aware of an issue where this capability will not be updated on the hero information screen.)
- Does Baptiste no longer cure for double
Developer notes: This change helps strengthen Baptiste as a supporting hero who can rescue allies in short moments. This new functionality aims to work in tandem with Immortality Field, allowing for a faster recovery after saving his allies (or himself!) from imminent danger.
Seems like a solid team oriented buff for Baptiste. There were some concerns that he was less useful in Overwatch 2 because teammates were more scattered (which led him to getting an ammo boost in the previous patch† This could encourage Bap’s teammates to stick close to their goddamn healer.
- Increased primary rate of fire from 13 to 15 rounds per second
- Maximum ammunition increased from 40 to 45
Dev Notes: Sojourn has been a bit weak since her first addition to the roster. While this change doesn’t seem huge, increasing her rate of fire increases her alternate fire charge rate and ultimate gain, as well as purely increasing the raw DPS of her primary fire.
Whenever a weapon’s rate of fire changes, it also changes how quickly the weapon depletes its magazine and runs out of ammunition. We’re increasing her ammunition to compensate for this.
New heroes always need some fine tuning for a while after players get their hands on them for the first time. It’s a decent buff that could boost Sojourn’s choice speed and lead to more of her in the Overwatch League.
This patch is now live on the PC beta. The first Overwatch 2 beta runs until Tuesday, May 17 at 2 p.m. ET.
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