Bethesda Really Wants Y’all To Know That Redfall Ain’t Left 4 Dead

Bethesda really wants you all to know that Redfall is not Left 4 Dead

redfall is the next big game from Bethesda and Arkane, makers of immersive sims like Prey and dishonored† It opened the Xbox showcase event last weekend. And many of the trailers and images shown so far make it look a lot like Left 4 Dead† Bethesda, it seems, isn’t happy with those comparisons and has spent the past week wherever and whenever they could.

As mentioned, last weekend, redfall was the big game Xbox and Bethesda used to kick off their big video game showcase event† The soon-to-be vampire-filled redfall is being developed by dishonored creators Arkane and is a first-person co-op open-world shooter-RPG-more-genre-buzzwords hybrid first announced last year. Almost immediately after it was announced, people compared it to: Left 4 DeadAnd after last weekend’s new gameplay revealmore people compared it to Valve’s popular shooter.

It now seems that all these comparisons have prompted Bethesda and Arkane to make it clear that: redfall is actually not like that Left 4 Dead or the countless other co-op shooters released or announced over the past two years.

In an interview with GameSpotArkane Studio director Harvey Smith admitted that: redfall is being compared to Left 4 Dead occasionally.”

“But this is a big campaign that is persistent,” Smith said game spot† “And you play through the story and level up your character to a higher level and you can do that alone or with other people. We love Left 4 Deadbut [Redfall] is not Left 4 Dead in any way really, except colorful characters. If you only play in our game, you have one character, there are no bots. We don’t have the whole party together.”

In another interview with polygonSmith hoped that after the weekend’s gameplay demo, people would de L4D comparison no more.

“It would, unless I’m mistaken, all Left 4 Dead comparisons to rest,” Smith said.

Well he was wrong because many outlets and random people online are still using Left 4 Dead as a point of comparison when we talk about the game. And while Smith says it’s not real Left 4 Dead “any way”, the game is a co-op first-person shooter with hordes of creepy paranormal enemies in a contemporary world much like our own. Sure, it might be open world, but it looks like – based on what’s been officially shown – that redfall shares a lot with Left 4 Dead and Back 4 Blood

And yet Bethesda really, really wants you to know that redfall is not at all Left 4 Dead

In an interview at today’s Xbox Extended Gameplay event, Bethesda’s SVP of Global Marketing and Communications, Pete Hines, made it clear once again that you all need to stop comparing them, okay?

When asked how? redfall was different from Left 4 DeadHines offered a long, somewhat disjointed explanation

Ummmmmm, again… it’s one of those things like, like if you’re just looking at combat footage, you could be looking at Left 4 Dead or Back 4 Blood or one of these things and go “Oh, I see multiple characters facing off against some enemies and all, it’s the same game.”

But I think that would be a disservice, that it’s all the things that take place between fights, as well as the fight itself, kind of a combination of different skills and abilities and the way you do that, you know, Layla is a lift to drop down with her powers that Jacob can use to get onto a roof and provide cover.

You know, you have characters who role-play really well, how you choose to use Re-bone, the robot. All those things come – again – which prevents the players from saying “here’s a set of rules that you can only use-” like no, here’s just…some stuff and you can go by this amazing, kind of dynamic, ever- changing world and type of experience and find out for yourself and you will come back the next day and it will look and feel like a different experience even though you are in the exact same part of the game.

I think these are the kinds of things Arkane does that really bring an extra special element that makes their games so immersive.

Although it is probably true that redfall will be distinctly different from Left 4 Dead in some key ways, showing that this was probably something Xbox and Bethesda had been targeting during one of these recent live streams. Before a game is released, the job of marketing is usually to explain the game and… er, market it! If this really isn’t Left 4 DeadI’d suggest showing more of the in-between moments that Hines described, rather than just sharing a new action-heavy trailer.

we just saw Sega tries to explain that fans don’t understand it’s a new and different take on sonic which many players are disappointed with. But again, it’s the publisher and developer’s job to explain and demonstrate exactly what your game is before a game comes out. Especially if you take pre-orders for it.

And if a lot of people still think your game is Left 4 Dead or whether it looks bad or boring – like something quickly thrown together by a fan in Unreal engine — that’s probably something you should have a few meetings with your marketing people about instead of playing PR cleanup weeks after you’ve presented a new game or trailer.

redfallwhich i hear looks a lot like Left 4 Deadcoming out next year after a delay earlier this year

#Bethesda #Redfall #Left #Dead

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