The Quarry Killed One Of My Characters In The Lamest Way And I’m Still Mad About It

The quarry killed one of my characters in the most cowardly way and I still love it

the quarry killed one of my characters in a very fake way and I’m honestly still a little annoyed about it

Obviously we’re going straight to spoiler territory here, so if you haven’t played through the game at least once, consider this an invitation to bookmark this piece and come back when you have.

if you read my review of the quarry last week you know I really liked the game. I’ve played it a few more times since the end of my review to see how far I could cut or entangle the threads of the game’s spider web story.

The moment I’m talking about here came to the fore in my first main playthrough and took place towards the end of the game. the last of the quarry involves Dylan and Kaitlyn returning to the Lodge in hopes of setting a trap for the ravaging werewolf on their tail. There is an order in the Lodge kitchen that a clear tribute to Jurassic Park† Dylan and Kaitlyn ran into the kitchen and hid behind the clattering stainless steel countertops. Immediately to the right of Kaitlyn, the quarry spotted an open freezer and offered one of the binary options: have Kaitlyn run to the freezer or stay with Dylan.

Entangled in the obvious reference to one of my all time favorite movies, I told Kaitlyn to go to the freezer. She did, storming to the door and leaving her boyfriend to his own devices. She slid into the freezer, swinging the door shut behind her. She heaved a sigh of relief. In the sudden silence, the click of the bolt on the freezer door sounds like a gunshot. The door is locked.

Oh okayI thought. You lured me with a clear reference. Now I gotta figure out how to save Dylan and get Kaitlyn out of the fridge

Kaitlyn turned and tried the door. Locked, can only be opened from the other side. It won’t budge. She punched a weak pound with her fist on the closed freezer door before stepping back and sighing.

A pop-up message appeared on the screen: “Kaitlyn froze to death. Do you want to spend one of your Death Rewinds to save her?”

I could not believe it. I felt cheated. Up to this point, the quarry had barely let me play as Kaitlyn, and it certainly hadn’t brought me to a dead end before. Every decision I had made had sent the story in a new direction full of new difficulties to navigate, so I played the moment with the expectation that this would happen again. This was the only time the game had stuck a finger in my face and firmly said, No, that was wrong, and it did it with a character I had barely gotten to know.

Everything else aside, I also thought Kaitlyn was accepting her icy demise with a little too much ease. And that the freezer kills her instantly? How powerful is this refrigerator that it can freeze an adult human female? And what the hell doesn’t a freezer have a safety lock for? exactly avoid this kind of situation† Also, this is a freezer in a lodge at a kids summer camp. Get the manager here, I’m about to go crazy.

Despite telling myself I wouldn’t be using one on my first playthrough, I felt so taken aback that I decided to issue a Death Rewind and revert the game to the last quick save. This caused a specific bug that has plagued the game since launch and rewinds the timeline to the series that involved Abigail early in the game. I was aware of this bug before the time came – 2K had contacted me during the review period to warn me about it, but in an effort to avoid spoilers didn’t say in what order it occurred, just that I was on my had to be wary of any late-game picks involving Kaitlyn. In the heat of the moment, lost in the sauce and enjoying myself, I had forgotten to keep this warning in mind. Grumbling, I manually reloaded my most recent fast save, hoping that would fix the problem. Too late: The save put me back in the moment the freeze decision was made. The series replayed and Kaitlyn died a second time.

So she’s just dead and I can’t help itI thought irritated. I had no choice. If the Death Rewind was out of the question, Kaitlyn would have to die before I could continue.

The moment I chose to seal Kaitlyn’s fate, the werewolf promptly swallowed Dylan whole, revealing Why Kaitlyn couldn’t hope to survive the freezer, and the quarry went on. A two-on-one unavoidable stuff up! Love this for me.

Weird, the quarry never investigated the consequences of Kaitlyn’s or Dylan’s death afterwards. The whole sad event seemed to happen in a weird dead end story. No one mourned them. No one even seemed to know that they had died, or wondered where they had come. A moment of complete speculation on my part: The series seems designed around an expectation that you won’t go into the goddamn freezer. But if that was true, why would you lure me with the… Jurassic Park reference? When the rest of the game feels like it’s reacting to your decisions and incorporating them into the horror movie logic, an abrupt dead end feels like pulling a rug. It’s rude and a bit unfair.

Will Kaitlyn’s lonely death in ice storage be enough to keep me from running? the quarry again? Does it change my opinion about it? No not really. It’s more of a bugbear than anything. The narrative threads cannot go on forever, in every direction. The goat has to stop somewhere. I wish there had been something to tell me this could happen. Give me a clue! Plant a seed over the freezer that has a bad lock early in the story and then leave it to me to remember! Maybe, in one of the game’s earlier shattering paths, that conversation takes place and I just didn’t see it, who knows.

Anyway, the quarry is out now. I think it’s one of the best games of the year, one that you should play with friends on the couch if you can. It’s a smart storytelling experience that works hard to surprise the player, but sometimes the surprise is a bit rude. If you ignored the earlier spoiler warning and read on anyway, learn from my mistakes.

RIP Kaitlyn.

#quarry #killed #characters #cowardly #love

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