All maps of Battlefield 2042, ranked

DICE’s latest entry in the Battlefield series was about to disappear Duty‘s grip on the military first-person market. There was a lot of hype around the game before it was released, and many thought it would be next Codfish

While the marketing of the game was excellent, Battlefield 2042 did not meet the expectations of many, including EA itself† That does not mean Battlefield 2042 is all bad, but if you’re looking for fun cards to play, it’s hard to ignore their flaws. The game certainly has some great maps, but they are diamonds in the rough.

Battlefield 2042 is unique in that it shows us how bad a giant map can be. Cards are given to gamers whose territories can change the battles, but because they are so big, it’s not easy to capitalize on one. Codfish has limited the playing areas, so the intensity of battles can be high without having to clog the cards with hundreds of people.

Some cards still do very well in Battlefield 2042, and when players can get a good team, it’s easy to lose time. There are many maps for players to explore Battlefield 2042so you get a break from any card you don’t like very often.

We have the cards from Battlefield 2042 and ranked them from worst to best. We will not send cards from Battlefield 2042 Portal, as that is an experience in itself that is more of a player creation system. Cards in Battlefield 2042 Portal relies heavily on the players customizing the maps to make each map fun, so what we experience on one map may not be the same on another.

All Battlefield 2042‘s cards, arranged

8) Hourglass

Image via DICE

There’s nothing more trench-esque than the hourglass map in Battlefield 2042† The other half of the map is a desert with a few small buildings scattered around, but you’re pretty much a walking target the entire time you’re there. When you get into a vehicle, the game no longer feels like a realistic war game and it becomes more of a game where you blow up other people’s vehicles. Playing in the desert in Hourglass is like Twisted Metal but with military skin.

There are urban areas where you can do a lot of damage, but you won’t last long. Players have discovered that they can snipe anyone by going to one of the tall buildings. Having smart allies working together and taking locations as a team is the best you can hope for on this map. Other than those who just wanted to blow things up and campers, no one is really having fun on this map.

7) Kaleidoscope

Image via DICE

It’s funny how the Kaleidoscope card was probably the most famous before the release of Battlefield 2042† The area itself is incredibly well designed and it seems like DICE really wanted to create a giant playground for players. Despite this, Kaleidoscope is arguably one of the most hated cards in Battlefield 2042† While the map looks nice and is a good example of how skilled the developers are, it isn’t fit for a war zone.

The map is so open and there’s so little cover that it feels like trench warfare when you’re trying to move from one place to another. The map looks like it was designed to encourage players to use the vehicles in the game, but spending most of your time driving around to get to gunfights is sticky. It would be nice to snipe someone from a skyscraper, but that’s not how the game was meant to be played. If there was more coverage and the map was smaller it would be much nicer.

6) Orbital

Image via DICE

Orbital was the card that many streamers could play in the beta; it’s arguably too big, but not that much. The main problem is that there are very few fixed areas where you can fight everyone, so you feel like you’re constantly looking for enemies, but this map feels more like a battlefield than the others above it. The terrain offers cover and cover and tactical maneuvers. Those who don’t like vehicular combat should go straight to the skyscraper. There will be no shortage of people to fight when you climb the skyscraper.

When you discover the skyscraper and the roof, which summon a helicopter, you understand why people don’t like this map. There’s a slim chance you’ll get those helicopters because of the amount of people fighting for them. Many players like it, even if it’s a real brawl. It’s intense, but the reward is worth the risk. If you see someone on this map with a helicopter, you know they’ve earned it.

5) Escape

Image via DICE

Breakaway did what Hourglass couldn’t: highlight the extreme climate on a huge map while still making the map fun. The Breakaway map is an arctic tundra, so you’ll need a vehicle or place to slide down to get around it. The card feels like Hoth in a modern setting. Breakthrough has the advantage of not having any skyscrapers, so everyone has to get used to fighting in this climate instead of fortifying one building. It’s much more fun here than playing bumper cars in Hourglass in the desert.

Technically, you’re more outdoors in Breakaway than other maps, but cover is available if you need it. Playing on this map is probably the most fun because everyone works together to reach locations tactically, and it’s very rare for anyone to venture out into the open on their own. If you spawn in the oil rig, prepare for a firefight right from the gate.

4) Manifesto

Image via DICE

On Breakthrough, Manifest was great because it was essentially a one-point slugfest on the map. It was exciting and intense. Keep your eyes peeled as you climb the shipping containers at the docks because everyone will be there. In May, DICE reduced the breakthrough player count from 128 to 64. This pick was unpopular and really hurt the Manifest map as the intensity will be cut in half.

It’s hard to like Manifest on Conquest mode because it’s hard to win just by being good at shooting. You’ll need teammates who are great with vehicles and have experience flying helicopters, as a lot of these clear up a space to get to a point that you can conquer. It’s not to say it’s all bad, or you can do without it, but the team that can use their vehicles to rack up points and clear them out will normally win every time.

3) Renewal

Image via DICE

There’s no denying that Renewal is a very interesting concept that ended up being one of the game’s most unique maps. You could be forgiven for thinking at first glance in the image above they are two separate photos. There is one side of the map that is lush, green and beautiful, giving players a nice view as they slaughter enemies. The other side of the map is a desert, which requires players to use cover, vehicles, and squad members to get to the center. It’s a race to the center of the map because that’s the kill zone and everyone becomes a target.

When each game begins, the long row in the middle is contested. People on the wall can easily take potshots at those storming the wall, but they are open in the front and back. Those who storm the wall usually shoot at those on the wall. This is a great way to engage players as it emphasizes camaraderie as you storm the wall with your allies.

2) Thrown away

Image via DICE

Discarded is one of the most intense maps in Battlefield 2042† Discarded is like a graveyard for a container dock. Containers and other items can be used as cover and the map is so tight that you are forced to deal with your opponent. I believe this is one of the best FPS maps ever made, and it feels more realistic than any of the other maps above. Battlefield 2042 could have had more cards if they forced players into positions where they had to shoot each other instead of focusing so much on vehicles.

The aesthetics are perfect and it feels like you are really in a place where ships and their parts have fallen into oblivion. Here everything feels thrown away, and if you die here, you are thrown away too. Normally you don’t have much time to think about this as you are constantly on the lookout for someone appearing out of nowhere, but if you can look around you will be mesmerized.

1) Exposure

Image via DICE

Exposure is the result of all the complaints fans have had about the other maps. Players can explore three different areas: a hilltop military base, a valley and an underground facility with tunnels. Each area feels like its own separate map. You’ll see why it’s so beloved when you jump off the cliff and slide down the valley from one end to the other, stopping only to kill enemies. This map is unfair compared to the others because DICE worked on it themselves and used fan feedback, so of course they would make a great map.

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