Fire Emblem Three Hopes Class Change Feature

Class Change Guide for Fire Emblem Warriors: Three Hopes

What will change in the classroom? Fire Emblem Warriors: Three Hopes† It’s nothing compared to managing your facility’s growth, or mastering each unit’s combat style, or even clearing every regional map by chapter. But it’s an integral part nonetheless, and failing to keep up with the class changes may prevent players from bringing their beloved characters closer to their full potential.


Related:Fire Emblem Warriors: Three Hopes – How To Do It Right On Expeditions

In this guide, we’ll discuss where, how and when you can change your team’s classes, and why each character has a “preferred path” and yet most can branch out to their heart’s content. Is it always beneficial to stick with the tried and true? Not necessary.

How to decide which classes to choose for your units

Each character starts with a fixed class and “prefers” a certain progression through the ranks. You can see that the game recommends a certain path because there is a double blue symbol next to the class. It is virtually impossible to miss.

But how important is it really? It’s a complicated question, as not only does it differ from character to character, but there will no doubt be some level of spirited discussion among players about which units should stick to the recommended course and which should swing instead.

Do you find it difficult to decide whether to let a specific unit of yours leave their default path and become something else? Ask yourself if you already have enough coverage in a particular area. “Do I really need another assembled unit?” “Don’t I have enough archers?” Or maybe you’re short on units, or just have that one archer. We wouldn’t recommend triple and more on any type of battle if you can avoid it.

Characters with a tendency towards magic will often start out as a monk. Looking at the roster for, say, the Golden Deer house, Marianne and Lysithea share this in common. But after that, for them intermediate class, The Three Hopes UI suggests making Marianne a priest, but Lysithea a mage.

This is because, all things considered, Marianne is better built for Priest and Lysithea is the same for Mage. Their unique skills better complement such a layout, with Marianne’s animal lover help to heal over time (as long as the right conditions are met) and Lysithea’s Cursed Eviction and Virtuoso both strongly support non-life trading.

But wait. There’s something else going on here. Marianne also has Snowslip, an attack that can be activated on high hits, hitting many enemies at once with ice magic. As a priest (and his successor classes), her attacking magical abilities won’t be as beautiful as a mage’s. You lose some of the aura that Snowslip can muster.

Well then. Should you consider making Marianne a Mage? Could be. Linhardt can be recruited relatively early in the Golden Wildfire campaign, and Linhardt is a fantastic healer. You will seldom have a good reason for taking two healers to battle with you. But training Linhardt will take time and resources.

In the end, it’s all very “RPG”. There are reasons to consider these kinds of riddles in every home’s campaign, and they are by no means limited to magic-based lessons. It’s about the composition of the team and what works best for you† Fire Emblem Warriors: Three Hopes was purposely designed to make you think about this.

Related:Fire Emblem Warriors: Three Hopes – Tips for Beginners

Change classes

All the deep thinking in the world about how to increase your army in Fire Emblem Warriors: Three Hopes won’t mean much if you don’t really know how to switch classes.

At the Training Grounds, once you unlock the war camp, you can progress from Beginner Classes (like Monk) to Intermediate Classes (like Priest and Mage). You’ll need Intermediate Seals, but you can buy them from the item dealer, and you’ll also gain a lot from battles. In that regard, you should not feel too reticent.

The problem is that Shez and many other starter units are in their Intermediate Classes by default. So you want Advanced Seals as soon as possible. They’ll still have to master their classes, so it’s not like you’ll be twiddling your thumbs right away, but it will be a while before Advanced Seals even hit the shelves (in limited numbers per month!), and you need to get the right materials to upgrade the training fields before the advanced class exams can be takenthus unlocking the advanced classes for your units.

Spinning a barrel of thumbs while you wait for the chance to convert your Intermediate Classes into Advanced classes? Do not worry. It’s normal. If you search through each card by chapter, it will take you a while to get to that point. On the other hand, you’ll get the necessary materials for the Training Grounds upgrade sooner as they become available around Chapter 7 or so.

The same riddle applies to advanced classes to become Masterclasses later in the game. Don’t expect to have the right equipment on hand to upgrade the training facility again to a few chapters in part two of each campaign† In addition, Master Seals themselves will be extremely scarce until about that time.

Beyond that, the only condition for upgrading a character’s class is that they have pre-ranked all three stars for the class category. That doesn’t mean you have to boost them all the way from “E” to “A” for a grace; but rather by using them enough in battle and learning enough skills so that the character is ready to move on to the next level.

Next one:Fire Emblem Warriors: Three Hopes – How To Do It Right On Expeditions

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