How the Redout 2 team created the sequel to the fastest game in the universe

Redout 2 is here and fans are firing up their engines in anticipation of the highly anticipated sequel. This high-speed trip to a colorful dystopian future is a loving tribute to the arcade racers of yesteryear and looks set to be an exciting release.

The makers of 34BigThings claim it’s the “fastest racing game in the universe” and it sure would be hard to argue otherwise. Once players get behind the wheel of one of these futuristic hoverships, the anti-gravity tracks will allow them to reach phenomenal speeds. Redout 2 is more than a simple spin of the wheel, but gives players the chance to take on a major challenge as they make their way and make their way across a semi-deserted Earth.

This second installment strikes a good balance between the potential of the high skill ceiling and the ability for new players to just pick it up and have fun. In addition to an expanded career mode, Redout 2 features competitive online multiplayer, in which up to 12 racers can face a series of new challenges. For players who like to dodge in style, each hovership is also fully customizable with everything from technical specs to aesthetic embellishments.

As with the first game, the stunning soundtrack is part of what sets it apart from others in the genre, with a clever responsive algorithm keeping things in line with the race itself.

Obviously, fans of the genre from WipeOut to F-Zero, we sat down with Producer Filippo Gabello and Lead Sound Designer Paolo Armao to ask them how they brought this fast racer to life.

Before Redout 2 could be realised, the team knew exactly which aspects needed to be brought up to speed. “It’s the fastest racing game in the universe, not just the world,” notes Gabello. “And we have the opportunity to come back to the franchise in a bigger and better way. We’ve just been able to increase everything – more speed and more style.”

The team assumed that the first game was famous for (among other things) a complicated and highly technical driving system, on which a sequel was expected to expand. “We didn’t want to shy away from it,” says Gabello. “We wanted to keep adding options. There are a lot of actions that a player has to do during gameplay, such as steering straight, throwing his ship, using hyperboost and keeping an eye on things like heat management and gravity controls.”

Despite the intense driving system, Redout 2 isn’t just for experienced players. “We have six levels of difficulty,” explains Gabello. “They range from a chilled out version, made for anyone not used to the game, to Nightmare, at the other end of the scale. We wanted to be more accessible to newcomers, so we spent a lot of time making an effort to make it more variety. and implement more ways to play the game.”

Redout 2 contains more content than the first game and its DLC combined

© 34BigThings/Saber Interactive

The Redout 2 team mentality seems to be geared towards offering more in all areas of the game. “We have more tracks, more events, more ships, and we also have ship customizations – lots of ways for players to express themselves in the game,” said Gabello. In addition to these massive additions – totaling more than the first game and all of its DLC combined – the game now comes with more ways to play.

“We have a huge Career mode, which consists of about 250 events where the player can race through modes like Arena Races, Time Attacks and Last Man Standing, which is basically the elimination mode,” says Gabello. “Then we culminate in Boss Mode, which is three circuits from the same environment all linked together in a very long and very difficult race.” Oh, and as if that wasn’t enough choice, each track is reversible too.

After unlocking all the challenges and tracks the career mode has to offer (or maybe between races), players can also lose themselves in the Arcade mode and hone their skills. This mode contains all racing modes, all tracks and all available environments in an offline single player format.

The most impressive thing about all of this content is that Redout 2 was developed during the pandemic, with the team having to adapt to a new way of working and an ever-expanding workforce.

“It was not only difficult in everyday life, but also the fact that we doubled our size in one year,” explains Gabello. “So, in addition to managing remote calls, calls on calls, of course, you also had to get a lot of people on board and get them to work on the projects, but also try to make sure they were comfortable and still in were able to be part of the family, even from our remote positions.”

Part of what gives Redout 2 its unique and arcade-like feel is the way sound is used to enhance the whole experience. Paolo Armao worked on both sound composition and music design, and how that reflected in the overall feel of the game. “We had a long selection phase, choosing genres and artists to work with,” he recalls. “Creating the musical world of Redout was very important. Music is one of the essential tools we have to help the player empathize with the driving experience.”

In addition to the chosen artists, the team has a roster of their own talented composers and producers who have all worked together to make the world of Redout reflect the diversity of real music. “The soundtrack for the original game was quite a success. We had an orchestra that played some of the songs all over Europe, but we still wanted to expand a bit, with more genres, more artists and a better representation of the musical world of redout.”

Crucial in building Redout 2’s responsive acoustics was the choice of sounds that accompany the music and ships whizzing around the tracks. “The music has to be… violent. Fast. But it shouldn’t distract you when you’re in a trance and driving 1000 km/h. Music can be very distracting, but it can also help you focus on your driving experience.”

Redout 2 is available now on PC, PS4/5, Nintendo Switch, Xbox One and Xbox Series S|X.

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